A science-fantasy saga & the game in its world

Two suns.
One dying light.

A thousand years after Elyria fell, the Fade is eating the stars of the binary Alpha and Lucen — and a hidden war is being fought for the last of the light.

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One world, two ways in

The saga & the game

A five-book saga and an immersive game share one canon — the same binary, the same factions, the same hard moral gravity.

The Setting

The binary dark

Around the twin suns Alpha and Lucen turns a broken system: the Concordance of the inner worlds, the militarized Dominion, the salvage lords of the Shattered Belt, and the criminal Hollow beneath the smaller planets. A millennium ago the great civilization of Elyria fell — and the slow dark called the Fade has been spreading ever since.

Alpha–Lucen system navigation chart
The Alpha–Lucen system — canonical navigation chart

Big ideas. Deep characters. A world you can live inside. In the tradition of Asimov, Tolkien & Anthony

Elyria's Fall reaches for the scope of classic science fiction and the depth of epic fantasy: a fully-realized binary system with its own history, factions, and moral gravity. Every book stands on its own and deepens the whole — and the game lets you step off the page and into the Fringe.

Binary star system Salvage & ruins Moral intrigue UE5 game

Dispatches from the Fringe

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